Jargons
Most of these are jargon from typical MOBA games that also applies to Pokemon Unite. This is mostly to help players who are new to the MOBA genre to know the callouts.
Ability
Refers to the Passive Skill that each Pokemon has.
Ace
The term for eliminating the entire enemy team.
Active
A Battle Item or Move that needs to be activated.
Area (move category)
An Area of Effect move.
Area of Effect
Refers to moves that affect large areas and impacting multiple targets.
AOE
A short term for Area of Effect.
Back
The act of returning to the base; to heal or otherwise.
Backdoor
The act of sneaking in on the enemy while the rest of the team is distracted.
Bait
To lure enemy plays in a disadvantageous position.
Basic
Refers to the Basic Attack.
Battle Item
Skills that players can use to support their character.
Boss
Refers to the Pokemon that gives the highest amount of Points; respawns at the center of the map.
Bot
Refers to the lower part of the map.
Buff
A temporary or permanent performance boost.
Bully
To play aggressively and repelling opponents away from objectives.
Burned
A status of which one that is Burned will be dealt continuous damage.
Carry
Any character who "carries" a team through a game.
Catch
The act of Knocking Out a Neutral Pokemon.
Center
Refers to the Jungle Lane.
Counter-gank
The act of "outsmarting" the enemy gank by ganking them on their gank.
Cooldown
The time it takes for Moves to recharge.
Crowd Control
Any and all Moves and Abilities that slow, stun, freeze, or otherwise impede enemy movement and/or abilities.
Dash (move category)
Debuff
A temporary or permanent performance decline.
Debuff (move category)
A move that instigate Debuff/s on an opponent.
Dive
A coordinated effort to assault a specific target.
Dunk
The act of scoring in on a Score Goal to get points for the team.
Farming
The process of steadily catching Neutral Mon in any of the lanes.
First Score
The act of being the first one to place a score on the Score Goal.
Freeze
The status in which the opponent is Frozen and is unable to do anything. Similar to Stun.
Gank
To ambush an enemy with one or more players.
Gap Closer
Abilities that shortens the distance between two players, often used to initiate team fights or assassinations.
Glass Cannon
A character with high damage output but very low defenses.
Goal Limit
The required number of points to be able to destroy a Score Goal.
Harass
To pester an enemy player with safe offensive Moves.
Held Item
The game's "Item" feature. Modifies and boost a Pokemon's Stats. Works similarly to League of Legends's Rune system.
Hindrance (move category)
Invade
To go into enemy territory to harass or steal neutral objectives.
Jungle
The center lane. The neutral space between Top and Bottom lanes cointaining Neutral Pokemon.
Knockback
The act of pushing an opposing Pokemon due to Moves.
Knock Out
The act of killing an opposing Pokemon.
Knock-up
A state where you or your opponent is send to the air for a short duration of time, unable to do anything.
Lane
Refers to Top, Bottom, or Center in the map.
Last Hit
The act of Knocking Out or Catching a Pokemon with the final blow, usually granting credit for the points.
Low
Refers to a Pokemon that has a very low health, typically 1 or 2 more hits before death.
Melee
This does NOT refer to Smash Bros. Refers to attacks that have very short range.
Mid
Refers to Jungle lane.
Missing
Refers to the opposing Pokemon that is missing from their lane, used to Ping teammates to be cautious for any Invade.
Neutral Mon
Refers to the catchable Pokemon for points.
Normal
Refers to Basic.
Pentakill
Refers to the situation when a single player KOs 5 players in a row.
Ping
To send a notification to teammates.
Poke
To harass an enemy player with long-range attacks or Moves.
Push
To advance a lane to take a Score Goal.
Ranged
Refers to attacks that have a long range.
Ranged (move category)
Recovery (move category)
Refers to Moves that instigate healing to oneself, teammates, or both.
Reflux
Refers to Speed Reflux.
Repel
Refers to Bully.
Roam
To wander between lanes, especially in the early game, looking for an advantage or potential gank.
Root
To seal a Pokemon in place, but may still attack with Skillshot Moves or Ranged attacks.
Score Goal
Unite's version of Turrets or Towers. Destroyed upon reaching Goal Limit.
Sleep
The status in which the opponent is Asleep and is unable to do anything with the exception of Snorlax's Unite Move, which allows it to move and attack. Similar to Stun.
Slow
The status in which the opponent's movement speed is slowed down.
Speed Reflux
The status in which you are slowed down when you are behind Tier 1 or Tier 2 Score Goal of the opponent.
Sure-Hit (move category)
Stun
The status in which the opponent is unable to do anything.
Skillshot
A Move that requires manual aiming to land on a target.
Snowball
The process of using an advantage to secure yet another advantage and continuing this process to victory.
Steal
To Knock Out a neutral monster from under an opposing team, "stealing" away the reward, usually done on Neutral Pokemon that gives buffs and Boss Pokemon.
Tank
A character with high defensive stats, often falling into an initiating role, making up the front line during team fights. Most Defenders.
Team Kill
Refers to Ace.
Tier 1
Refers to the first Score Goal in a lane.
Tier 2
Refers to the second Score Goal in a lane.
Tier 3
Refers to the Final, indestructable Score Goal of either teams.
Top
Refers to the upper part of the map.
Tuck in
Refers to Dunk.
Unite Move
Refers to the unique super Move of a Pokemon.
Ultimate
Refers to Unite Move.
Zoning
Harassing an enemy to prevent them from entering a certain space.