Enhancing the Spotlight | September 2022
KingDucksPool
2 years ago
— September Spotlight Hours —
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September 6 — Munna — 2x Stardust from Catching
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September 13 — Ralts — 2x XP from Catching
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September 20 — Aron — 2x Candy from Catching
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September 27 — Minccino — 2x Candy from Transferring
The first Pokémon Championship series has concluded and the hype was real! If you are excited and looking to see where regionals are being held near you for the 2023 Championship Series we have you covered. In other big news with season 12, the season of light starting we have a ton of changes coming to Pokémon GO so the upcoming spotlight hours may now be more important.
Now without further ado let's get into this edition which will include a concise PvP breakdown on IVs to target and how much to prioritize grinding for XLs during the weekly spotlight hours which occur on Tuesdays between 6pm and 7pm local time
GO Stadium has an excellent IV rank checker to show how your Pokémon is ranked, and you can adjust for any way you obtain the Pokémon. The website is linked in the terms section at the bottom along with some helpful explanations of common Pokémon GO phrases if needed.
— September 6 — Munna Spotlight —
Bonus: 2x Stardust from Catching
Munna: Psychic - 15/15/15 level 50 - CP 1294
Musharna: Psychic - 15/15/15 level 50 - CP 3079
Weaknesses: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Catch Base Stardust: 100
Evolution Costs: 50 Munna candy + Unova stone > Musharna
2nd Charge Move Costs: 50 Munna candy & 50k stardust
2nd Shadow Charge Move Costs: N/A
LC: Munna: 0/14/14 level 17.5
GL: Musharna: 0/12/15 level 21
UL: Musharna: 0/15/15 level 39.5
ML: N/A
XL Priority: Low
Buddy Distance: 3 KM
Shiny: Yes
Mega Evolve: Slowbro, Latios, Latias
PVP Considerations:
Munna and Musharna have limited PvP potential. They are both Psychic types, which comes with some limitations against common Ghost and Dark-types. That being said, Musharna has a decent combination of charge attacks with Psyshock and Dazzling Gleam and reasonable levels of bulk at the Great and Ultra league levels, comparable bulk to Walrein. It is held back by very lackluster fast attacks. We have seen with many moveset updates how a Pokémon can go from zero to playable in a heartbeat, so if you like to be prepared for anything be sure to have at least one good one in the bag. If that isn’t your thing, there is always 2x catch stardust and a good chance at a recently released shiny to get excited about.
— September 13 — Ralts Spotlight —
Bonus: 2x XP from Catching
Ralts: Psychic/Fairy - 15/15/15 level 50 - CP 609
Kirlia: Psychic/Fairy - 15/15/15 level 50 - CP 1093
Gardevoir: Psychic/Fairy - 15/15/15 level 50 - CP 3497
Weaknesses: Ghost, Poison, Steel
Resistances: Dragon, Fighting
Gallade: Psychic/Fighting - 15/15/15 level 50 - CP 3497
Weaknesses: Fairy, Flying, Ghost
Resistances: Fighting, Rock
Catch Base Stardust: 100
Evolution Costs: 100 Ralts candy > Gardevoir
Evolution Costs: 100 Ralts candy + Sinnoh stone > Gallade
2nd Charge Move Costs: 75 Ralts candy + 75k stardust
2nd Shadow Charge Move Costs: 90 Ralts candy + 90k stardust
LC: Ralts: 1/15/15 level 47
GL: Gardevoir: 0/15/15 level 18
GL: Gallade: 0/15/15 level 18
UL: Gardevoir: 0/12/15 level 30.5
UL: Gallade: 0/12/15 level 30.5
ML: Gardevoir: 15/15/15 level 50
ML:Gallade: 15/15/15 level 50
XL Priority: High
Buddy Distance: 5km
Shiny: Yes
Mega Evolve: Slowbro, Latias, Latios, Altaria
PVP Considerations:
Ralts’ evolutions have seen a fair amount of play in PvP but nothing substantial. Gallade has seen play in limited formats for both Great League and Ultra League. For example, Ultra League Premier Classic is upcoming this season, a format where Gallade shines. Gardevoir can see play in Great, Ultra, or Master League, but typically you want the shadow version which will not be spawning in the wild. Additionally, Shadow Gardevoir tends to get outclassed by Shadow Granbull in GL and UL, and tends to get outclassed by Togekiss, Sylveon, and Primarina in ML. Both Gallade and Gardevoir can reach a high CP and have future Mega releases to consider, so it would be wise to hunt for good IVs and XLs for potential future use.
— September 20 — Aron Spotlight —
Bonus: 2x Candy from Catching
Aron: Steel/Rock - 15/15/15 level 50 - CP 1478
Lairon: Steel/Rock - 15/15/15 level 50 - CP 2324
Aggron: Steel/Rock - 15/15/15 level 50 - CP 3391
Weaknesses: 2x Fighting, 2x Ground, Water
Resistances: 3x Poison, 2x Normal, 2x Flying, Rock, Psychic, Ice, Fairy, Dragon, Bug
Catch Base Stardust: 100
Evolution Costs: 25 Aron Candy > Lairon > 100 Aron Candy > Aggron
2nd Charge Move Costs: 25 Aron Candy + 10k Stardust
2nd Shadow Charge Move Costs: 30 Aron Candy + 12k Stardust
LC: Aron: 1/14/14 level 15
GL: Aron: 15/15/15 level 50
GL: Lairon: 0/14/14 level 28
GL: Aggron: 0/14/12 level 19
UL: Lairon: 15/15/15 level 50
UL: Aggron: 0/13/15 level 33
ML: Aggron: 15/15/15 level 50
XL Priority: Low
Buddy Distance: 1km
Shiny: Yes
Mega Evolve: Steelix, Aerodactyl
PVP Considerations:
Aggron has long been the butt end of jokes for its incredible raiding performance. Does Aggron fare much better in PvP? The answer currently is no. Its moves tend to be too slow and lumbering. Its pre-evolution, Lairon, doesn’t do much better, held back by its poor selection of fast attacks. Both of these have future potential with future moveset updates, so it would be wise to stock up on candidates now. Aggron is a lower energy charge attack away from being competitive in GL, UL, and ML. In GL it has to compete with Bastiodon and Probopass, which makes it unlikely to make a mark outside of formats such as Silph where Bastiodon and Probopass get banned. In UL and ML it might be able to carve out more of a niche. Lairon is in a similar boat as Aggron, but without the UL and ML potential. That being said, it could be a player in Silph one day with an update to its fast attacks.
— September 27 — Minccino Spotlight —
Bonus: 2x Candy from transferring
Minccino: Normal - 15/15/15 level 50 - CP 986
Cinccino: Normal - 15/15/15 level 50 - CP 2535
Weaknesses: Fighting
Resistances: 2x Ghost
Catch Base Stardust: 100
Evolution Costs: 50 Minccino candy + Unova stone > Cinccino
2nd Charge Move Costs: 50 Minccino candy + 50k Stardust
2nd Shadow Charge Move Costs: N/A
LC: Minccino: 0/15/10 level 23.5
GL: Cinccino: 2/15/14 level 25
UL: Cinccino: 12/15/15 level 50
ML: N/A
XL Priority: Low
Buddy Distance: 3km
Shiny: Yes
Mega Evolve: Pidgeot, Lopunny, Kangaskhan
PVP Considerations:
Cinccino has very limited potential in PvP. Its current claim to fame is its ability to sneak in as a Charm user within formats where Fairy types are banned. That is just about it. Without Same Type Attack Bonus (STAB), its Charms are just not hitting hard enough to make a competitive advantage. You can have a Cinccino at the ready in your bag, just in case, but if you would rather have the bag space it can probably be saved here.
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— Terms —
Spawn rate = How fast Pokémon will show up in a giving time
XP = Experience Points
CP = Combat Power
Catch Base Stardust = Stardust amount before other bonuses are applied
Buddy Distance = Distance needed to walk to gain candy before other bonuses are applied
Pinap = Gives you twice the candy for catching
Silver pinap = Gives you twice the candy for catching and boost to help catching
Stacking = Keeping multiple research rewards to be used later
IVs – Individual Values
Mega Evolve = Pokemon when mega evolved will help gain extra candy
STAB – Same type attack bonus
META – Most effective tactics available
PVE = Player vs Environment – (Raiding/Gym Battles)
PVE - IVs = Individual values for Raiding – as close to 15/15/15 as possible
PVP = Player vs Player
PVP - IVs = Individual values for battling – usually low attack and high defense/stamina
Fast Move = Move used to gain energy for charge move
Charge Move = Move shown on the screen that energy is gained to use
GBL - GO Battle League
LC = Little Cup 500CP and lower
GL = Great League 1500CP and lower
UL = Ultra League 2500CP and lower
ML = Master League unlimited CP
https://www.stadiumgaming.gg/rank-checker